then ya can get better follow angles aiiii Make sure you create animation attached to the "empty player object", then all children can be animated inside one animation.Īlso if ya using a follow cam type script, maybe put the "empty player" object at players head height, and set the script to follow that. This way everything inside the empty player object can be animated in one single animation, put the player animation object parented to the empty player object. Make 4 wheel colliders that are inside an empty object, thats parented to skateboard object, thats parented to an empty "player" object. they never what you really want to achieve and hell someone else made it. Um, you using wheel colliders for the wheels bro? I am putting my ego aside, and admitting that I am simply NOT GOOD ENOUGH of a game developer to figure this one out.Īny further help/ideas will be greatly appreciated. But here, there is just no way for me to do this. Every time I struggled with technicalities, I would find some way to solve the issue. I'm sorry guys, this is a first timer for me, I've never been beaten to the ground like this. I still play Tony Hawk Underground 2 on my PSP almost everyday, I have litterally thousands of hours spent on the Tony Hawk Pro Skater franchise, and I truly believe I could create a very enjoyable game, if I could only get the technicalities sorted out. It seems my dream of making a good skateboarding game will remain a dream. Perhaps the sport is too complex in nature, or maybe I don't have the skills needed. Every single one of the methods I've used has failed one way or another. Sadly, I have not made much progress, after seeing my project fail over and over again, i thought I'd try to use a character controller instead, after that failed, I tried to use rigidbody movements. Get each piece right then move to the next.
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